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sidereal
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« on: July 16, 2002, 06:25 PM » |
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My recent, uh, drama  on another post got me thinking a lot about live versus studio playing. It seems it's easier to get live gigs than studio gigs and that many around here (me included) have more experience in the former. I have some thoughts on the subject, but I wanted to open a discussion on the different ways drummers play given the two situations. In what ways does one apply him/herself to the act of performing in the studio that is different from live? What about professionalism? Working with producers? Finally, for purely selfish reasons  I wanted to ask if the studio guys around here could offer any tips on how a live-oriented drummer might approach the kit differently in the studio. Strictly in terms of mechanics and getting great performances.
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felix
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« Reply #1 on: July 17, 2002, 06:33 AM » |
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You know what I have noticed about studio drumming...at least on alot of the records I have recently purchases is that it is over produced. It sucks, it's boring, it's perfect and mediocre in one brilliant episode.
Stuff now sounds very machine like and perfect...no keith moon or john bonham performances. But, I'm sure there is lots of indie jazz/stuff out there that is spontaneous as well.
What I try to do is get the best of both worlds (YEAH RIGHT!!)...play clean, measured, precise but try to maintain some human feel, some improvised fills/a little shading is nice also. It's tough.
Actually for live work I used to go apesh*t when I would play. Now I'm trying to really settle down and get this robotic, steamrolling, power thing happening. When it's time for a fill- BAM...then I'm right back to the deadeye thing. So really I'm trying to bring the best of both worlds together. YMMV
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Sonor, The Drummers Drum
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BAnimalG
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« Reply #2 on: July 17, 2002, 07:06 AM » |
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The only real differences for me are that I play a little more "robotic" in studio. In other words I try to make it easy for the band and the engineer to go with me, over a drum machine. I also play much harder, so I can get the true sound of my kit on the recording.
Live, I am free to be as dynamic as I want and I can "experiment" more and be more Bonham-like.
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Drumlooney
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« Reply #3 on: July 17, 2002, 09:25 AM » |
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I guess the biggest difference for me is I'm more creative live, while recording I try to stay true to the chart, I concentrate more in the studio, not that I don't while I'm playing live but I'm trying to do the tracks in as little time as possible, while playing live I will experiment more with a song I already know, so that I don't sound the same everytime I play it.
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You don't practice one day no one notices, you don't practice two days you notice, you don't practice three days everyone notices.
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dissonance
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« Reply #4 on: July 17, 2002, 09:43 AM » |
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Well I still young and haven't had too much studio experience but the one thing I most remember is "centre of the drum". Man that engineer didn't want me hitting in any other spot. I was used to playing near the rims of the snare if I was playing softly but that turned out to be a very definate no-no in the studio.....
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TMe
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« Reply #5 on: July 17, 2002, 10:41 AM » |
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Put cloth over all your drums, raise your cymbals to an abnormal height and practice playing like a robot while hitting everything as hard as you can. That will get you ready for the studio.
Raising the cymbals will provide better sound separation. The cloth on the drums will prepare you for the ultra-damped sound every hack engineer wants. The harder you hit, the clearer the signal. Don't waste time on dynamics because the gates and compressors will wipe them out anyway. Pretending to be a robot will prepare you for how you'll be treated in the studio.
And be prepared for the end product to be so edited it doesn't sound like your playing at all. That is, if your tracks haven't been replaced entirely.
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Drumlooney
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« Reply #6 on: July 17, 2002, 10:45 AM » |
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Wow Tme, It's sounds like you had some bad recording experiences, lol. Not all engeniers want dead sounding toms, just does bad ones who can't get a good sound out of them, a good engenier likes resinence 
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sidereal
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« Reply #7 on: July 17, 2002, 12:22 PM » |
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Interesting that there have been a few comments about dynamics, because this is one of the things I've been wondering about. I notice on a lot of mid-budget recordings, there's just no dynamics happening. Sometimes I can hear it in the processing or editing, but most of the time it seems that the drummer is intentionally trying not to be expressive. There are a lot of dull performances out there, I.e. not a lot of "feel" to them. Is that intentional? I tend to be expressive (but always in control, of course) when I play, in order to get some emotion in it, but is this the exception in the studio? Maybe flat playing is the norm.
I wonder if it's the difference between a studio dude and a band in the studio. The studio dude is there to get his paycheck, whereas the band has experienced all the struggle and been close to the development of the music. Maybe the difference lies there.
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« Reply #8 on: July 17, 2002, 01:10 PM » |
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I will disagree that there's no dynamics in recording, I do it all the time, do you have to play louder then usual, not that much louder, unless you play really soft, but if there were no dynamics then everyone would be a studio drummer.
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563
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« Reply #9 on: July 17, 2002, 01:39 PM » |
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steve albini has the right idea about studio work. it should be about capturing the band as they sound. peroid. with protools things do get to tidy, but I also think that a generation of drummers have grown up now listening to quantized tracks and thats whats natural to them. and so they have that "tightness" inherant in thier playing. as an engineer, I can say make sure your kit sounds good before you come in. thats enough. there are also some gear differences. with live work, you want to project to the audience. in the studio you dont need that. and youd be suprised what works in the studio that wouldnt work live, so be open to suggestions. as a drummer, I dont do too much different. I experiment less, because if im trying something new and different, ill inevitably mess it up  but other than that, I have developed techniques and a taste for gear that represents my sound. and I just bring that to the table. with a lot of gear, because you never know what youll want ... oooo, we need a frame drum part on that chorus! ... oooo, we need 12" hats for that intro! ... again, im open to suggestions. if youre doing gun for hire studio work, it seems to me that youd be pretty much at the whim of the producer. youre working for them like the grill master is working for mcdonalds. you want to make your own burger? go home and make it. hopefully though, youve been hired because the producer likes you. matt chamberlain is a great example. he gets hired because the producers want matt chamberlain. but since all the work ive done have been my projects ive never had much in the way of producer conflict.
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BO733
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« Reply #10 on: July 17, 2002, 02:39 PM » |
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I like to really get tight with what I'm playing before recording and let the "experts" help with the design of the sound. But like someone mentioned earlier, if the band is tight and you can perform it live it seems to me always better. That's when the band CAN be dynamic and roll better with each other. Of course everyone is seperated, but live (recording) is better for me.
One engineer recently tuned my toms with a piano and I was facinated. I've read about tuning, but have never been too caught up in trying to make my toms range from the 1st 3rd and 5th. But this engineer did a great job and the recording came out beautiful.
Live is a different story. Playing in front of an audience tends to create a vibe that you sort of feed off of. Even "live" albums are usually overdubbed and mixed to the hilt so that the true sound is kind of lost. They really are two different worlds.
I think though it comes down to being relaxed in the studio as much as possible. There's money to consider, time constraints, all of that frustrating stuff -- and one just has to get that zone thing going. Kind of a zen approach.
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felix
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« Reply #11 on: July 18, 2002, 06:28 AM » |
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Do you remember specifically how he tuned to the piano?
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Sonor, The Drummers Drum
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TMe
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« Reply #12 on: July 18, 2002, 07:05 AM » |
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Drumlooney, you're right. My few studio experiences have sucked royally. As for drummers deliberately playing without dynamics, that's because the idiot engineers demand they play that way. The worst recording I ever made was in one of the most expensive studios in Toronto (Gold records on the wall, the whole bit).
Since then, I've been paying a lot of attention to recordings made in Toronto, and who recorded them. All the good drum sounds I've heard have been recorded by small studios that specialize in Jazz and still use the large format magnetic tape, at least for the initial recording.
How viable would it be for me to record the drum tracks at one of these studios and then let the band take them to whatever digitalized beer commercial production facility they want to use?
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"Some people say I ain't so super groovy. Why don't I leave the music alone?" Black Uhuru
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BO733
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« Reply #13 on: July 18, 2002, 10:06 AM » |
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Do you remember specifically how he tuned to the piano?
He just used the lower register, I think my 14" tom was close to a G and then the 16" tom he went down, I believe it was to E (the third) and then C on the 18" floor tom. We just played with the tom sounds to get them close to that triad. It went something like that. It wasn't perfect, but you really could here the tone of the drums and when we played the 14,16, and 18" tome in a pattern there was a definate nice tonal quality to it. Also I remember he found the closet tone to the natural sound of the drum. I hope that makes sense.
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« Reply #14 on: July 18, 2002, 03:26 PM » |
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How viable would it be for me to record the drum tracks at one of these studios and then let the band take them to whatever digitalized beer commercial production facility they want to use?
should be totally viable. if possible, have the tape studio you like record you with a click (itll make everything easier later) and then send that recording to a protools setup. they can then burn the protools work to cd and you can take that to any of the fancy studios the other guys want to use. of course the studio you want to use has to have a protools set up, but it seems like most do these days.
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« Reply #15 on: July 18, 2002, 05:43 PM » |
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Thanks, 563. That's about what I had in mind. I'll have to give it a try, next time. The first time I went into a studio was the last time I went in without click tracks. I use a little Yamaha drum machine and program the clicks so they sound more like accompanying percussion. My stuff is all pretty basic, so that works well.
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« Reply #16 on: July 18, 2002, 06:50 PM » |
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just be sure to ask the cats in both studio if its cool ... some get edgy about using other peoples tracks or some might not even have the technology to pull it off. as for clicks, yeah ... I want my drum machine back for that ... im sick of the metronome 
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Making bad art. Saying stupid things. Implimenting my master plan to be forgotten when I'm gone and forgettable while I'm here. The Luna MothmeTableland
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sidereal
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« Reply #17 on: July 20, 2002, 11:52 AM » |
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I was kinda hoping Bart, or some of the other guys who regularly work in the studio with producers, might chime in on this thread. not to take away from anything said so far... 
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felix
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« Reply #18 on: July 20, 2002, 02:27 PM » |
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Man, you have producers on the brain.
It's really kinda pathetic. Why don't you just have fun with music and forget about them. If you worry about how you play all the time every note you play has the possibility of not beeing good enough.
You have to be yourself and kick their a$$.
I can't imagine anyone wanting to be "produced". Then you would be a "product".... and then people would say "your product sucks". And then you would be very unhappy because your product isn't selling.
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« Reply #19 on: July 20, 2002, 08:25 PM » |
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I was kinda hoping Bart, or some of the other guys who regularly work in the studio with producers, might chime in on this thread. not to take away from anything said so far...  I was too ... since ive mainly worked with engineers and not producers.
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Making bad art. Saying stupid things. Implimenting my master plan to be forgotten when I'm gone and forgettable while I'm here. The Luna MothmeTableland
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