mRdnA
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« on: August 03, 2004, 11:44 AM » |
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So, my current band wants to cut a demo - but our resources are kinda limited; a small rehearsal studio (not a recording studio), a laptop with Acid on it, and some generic mics. The guitarist wants to try recording each instrument individually so that he can play with cutting and pasting, overlaying different guitar tracks, etc.. Not a bad idea for creative purposes, but what order to do it in? None of us are, shall we say, session-quality musicians.  My thinking is this: the songwriter/guitarist will create 'reference only' recordings of the songs, with the 'official' structure, at home, consisting of just him playing along with one of the built-in drumsets or whatever as a click. Then, in the studio I will use that reference recording as my click (as opposed to just a click where I have to remember measure counts and all that  ), which should(?) give us a relatively tight 'final' drum track. Then, the bassist and guitarist, singer, etc, would play over that drum track when recording their parts. So tell me, is this an incredibly bad idea? Or are we on the right track? All of this click-trackery is intended to produce tracks that will sync up so we can play with ideas - in all likelihood I think the demo itself will end up being recorded live so it has a good feel.
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Jon E
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« Reply #1 on: August 03, 2004, 12:07 PM » |
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OK, I'm confused...... Are you going to record this demo LIVE or are you going to record it with all the click-trackery?  ? I can tell you I have done both. Each with their positives and negatives. If budget is one of your main stumbling blocks, then anything you can do on your own to record/prepare/rehearse/compose/etc. before you start paying money for studio time is great.
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dmcc
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« Reply #2 on: August 03, 2004, 12:09 PM » |
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I can see the logic there certainly, but I couldn't say whether or not this would be an accurate way of recording. Certainly I would prefer to use a "reference track" of the type mentioned above when recording, as I feel that a click can kill the feel of a song for me in the studio - although if I was a better drummer then I could probably compensate for this. Having said that you would be relying on your guitarist keeping perfect time with his click or drum track, which could be risky... Truth be told I haven't enough studio experience to say one way or the other but it seems like an interesting idea to say the least. You could always try a prototype track and see how it turns out.
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563
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« Reply #3 on: August 03, 2004, 12:09 PM » |
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Id create a click, then cut the reference track to that, THEN record final takes.
Also, have a count in on each track. Its easily removable later and helps keep everyone on the same page.
Not at all a bad idea.
Using Acid is a handy way to cut demos. A band I played with for a while did that because the singer and cellist were in Minneapolis while we were in Seattle. So we cut the tracks as we wrote them. And sent 'em off. By doing it in something like Acid, it was painfully easy for the other musicians to add a bar, subtract a bar, etc to fit what they wrote.
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mRdnA
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« Reply #4 on: August 03, 2004, 12:17 PM » |
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OK, I'm confused...... Are you going to record this demo LIVE or are you going to record it with all the click-trackery?  ? I can tell you I have done both. Each with their positives and negatives. If budget is one of your main stumbling blocks, then anything you can do on your own to record/prepare/rehearse/compose/etc. before you start paying money for studio time is great. Well, the story with the demo is that it was thought that we should all record individually, then build a demo from those pieces. I would prefer, and reality will probably dictate, that we record it live, all at once, with just a regular 'click click' in my ear to help keep us somewhat in time. As I said, we're probably not skilled enough to produce individual parts that don't sound like they were recorded as such. So, I think the general idea of creating the individual tracks is that they would be close enough in time to be able to swap in and out (i.e. let's try THIS beat, or THIS riff here) using ACID or whatnot.
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mRdnA
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« Reply #5 on: August 03, 2004, 12:22 PM » |
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Id create a click, then cut the reference track to that, THEN record final takes.
So you're saying, have each player use the original reference track to create their part to, rather than a track of my drumming over that reference track - right? Confusing, I know  And yeah, we're hoping to be able to collaborate a bit remotely, so that rehearsal time is maximized rather than using it to noodle around trying stuff out.
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Jon E
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« Reply #6 on: August 03, 2004, 12:27 PM » |
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Step ONE for any recording session (unless you're a nig name band ond money is no object):
Have the songs learned and well rehearsed. Period.
That way when you record your drum tracks, and then the bass comes to do his stuff, he isn't freaking out about some fill you threw in that he has never heard before.
Otherwise then he plays a cool new riff to go with it, then guitar player feels HE needs to compensate for this "surprise". Likewise, if you are well rehearsed, YOU will feel CONFIDENT in what you are playing--leading to a more "natural" sounding drum part.
I could go on, but you see whare I'm going.
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mRdnA
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« Reply #7 on: August 03, 2004, 12:40 PM » |
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Step ONE for any recording session (unless you're a nig name band ond money is no object):
Have the songs learned and well rehearsed. Period.
I could go on, but you see whare I'm going.
This is actually part of my overall intention, should this all work out: a way for me to come up with and rehearse drum parts OUTSIDE of the studio. I hesitate to throw new stuff in during rehearsal (which are really more semistructured jams at this point, as the songs aren't "there" yet) and thus end up playing 'the same old stuff'. In the grander scheme of things, I totally agree that is the right thing to do - but at this point, I really SHOULD be trying to expand what I play, building and adding to the songs. I'm sure that a large part of the problem is that at my level, it's difficult to immediately translate ideas to the set; I have to sit down and work them out. I figure that if I can do that at home, in an environment where I can do 20 takes if need be, I can then create a drum part that fits the song, send it off, and say "here's what I'll be playing".
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563
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« Reply #8 on: August 03, 2004, 02:07 PM » |
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So you're saying, have each player use the original reference track to create their part to, rather than a track of my drumming over that reference track - right? Confusing, I know  Not necessarily. Click -> reference track -> whatever ... If you want to go next, and kill the reference track, and have the band play to you, go for it. I was just suggesting that instead of choosing between click and reference, cut the reference to a click.
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mRdnA
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« Reply #9 on: August 03, 2004, 02:34 PM » |
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I was just suggesting that instead of choosing between click and reference, cut the reference to a click.
Ah, definitely. I got it. You know, when analyzing all this, I can't stop thinking it will all turn out like that game where a phrase is whispered person-to-person around a room, and by the end the phrase has been so butchered it's nothing like original  Thanks for all the tips, people!
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TheBeachBoy
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« Reply #10 on: August 03, 2004, 11:00 PM » |
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You play live as a band, right? If so, then why not record as a band. Obviously, you'd need enough inputs to play at the same time, but if you do, and if you know the songs well enough, you'll probably create a much better recording (i.e. a tighter performance). I still suggest that, if you have the resources, you use a click for everyone or at least you use the click. Playing live creates a vibe that makes the final take much better. Plus, if it's all on a click, that'll make it easier to edit if you have to splice two or more tracks together. Good luck, recording is a great experience to learn anything you can.
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MikeR
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« Reply #11 on: August 06, 2004, 06:34 PM » |
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I am confused. Is this a DEMO, or just something for you to listen to aimed to aid your creative process? Why not just record your practices, take them home, and then work out your parts on your own?  Why the need for separate tracks?
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Nick
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« Reply #12 on: August 07, 2004, 01:25 PM » |
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I would personally do the following:- • Make a Midi click track with a midi cowbell sample (100 normal, 127 accents) • Record a guide guitar track (direct inject, amp sim etc…) • Record the drums to the Midi Click & the Guide Guitar Track as reference. • Record the bass to the Drums & Guide Guitar Tracks as reference. (Click brought up as needed) • Record the Real Guitars to the Drums & Bass Tracks (Click brought up as needed) • Record the Vox to Guitars, Bass, & Drum Tracks as reference. (Click brought up as needed) Cheers  Nick
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mRdnA
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« Reply #13 on: August 09, 2004, 12:21 AM » |
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I am confused. Is this a DEMO, or just something for you to listen to aimed to aid your creative process? Why not just record your practices, take them home, and then work out your parts on your own?  Why the need for separate tracks? Initially it's for practice, but eventually it's for a clean-as-possible (with the gear we have) demo. So a little of both. Plus, the guitarist is into messing around with tracks so it's kind of a project of his to experiment with whatever we come up with.
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mRdnA
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« Reply #14 on: August 09, 2004, 12:24 AM » |
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I would personally do the following:- • Make a Midi click track with a midi cowbell sample (100 normal, 127 accents) • Record a guide guitar track (direct inject, amp sim etc…) • Record the drums to the Midi Click & the Guide Guitar Track as reference. • Record the bass to the Drums & Guide Guitar Tracks as reference. (Click brought up as needed) • Record the Real Guitars to the Drums & Bass Tracks (Click brought up as needed) • Record the Vox to Guitars, Bass, & Drum Tracks as reference. (Click brought up as needed) Cheers  Nick This is close to how I figured we'd do it. I'm sure the first time around it will be a disaster but eventually we should have something clean 
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« Reply #15 on: August 09, 2004, 08:05 PM » |
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Nick's approach worked wonders for my band recently.
I practiced to the reference guitar/click for a week and was good to go.
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gobarr
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« Reply #16 on: August 10, 2004, 07:34 AM » |
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Experience will be your best partner. Choose any one of these great ways and just do it. Then try another way. Whichever turns out to be the best sounding should be how your future endeavors should take you. In recording my own music, a click and guitar suffice for the best reference track. The click tells you where your timing needs to be, and the guitar or lead melody instrument tells you where you are in the song so you can place the appropriate fills, where to bridge, or provide space in the music, and where to end.
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« Reply #17 on: August 10, 2004, 01:48 PM » |
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...my .5 cents, similar to some of the things said already.....I think a lot of this has to do with what works best for 'you' and your band. I've not actually worked in the studio....but here are the things that work for me:
Practice: We record with one open mic in the room, then I can listen to that while I am practicing at home...playing over top of it.
Every once in a while...if the song is brand new, or if I feel like my playing on it would adversely influence any practice/work I might do over top of it....I'll just record the guitarist/singer and maybe bass and then use that instead. I don't feel the need to have my guitarist use a click for this type of thing because he has pretty good time...but it's an option.
For recording....I like to have the band playing in a separate room at the same time...with a click track running, but also being able to hear the band as well. I find that it positively affects the energy in my playing. All that gets recorded in this case are my drums and the click track.
I'm sure there are quite a few ways to do it...and probably some recommended or preferred ones....but this has served me pretty well as an amateur...
-J
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